It's part of the challenge! You just have to git gud fggt! Originally posted by FredEffinChopin:If you completely disregard all industry standards, it's only mildly garbage and shouldn't take much longer than forever to get used to.īesides awful controls are what people dealt with 16 years ago and that's good enough for today. It has its own set of reflexes and habits that one needs to develop to start making runs through stages look really good. While the control scheme is intuitive, it takes time to get "good" at moving the katamari, which is still separate from completing strong stage runs. If you "hate" the normal controls it's because you're bad at it because you didn't take any time to get good at it. I think the sequel might have a mechanic where you can stop the ball and rise up to look around, but even that isn't necessary. Let go of expecting what other games have, as this isn't other games. It's how people played it for 15 or so years. The "simple" nonsense is complicating things for people more than anything else. Just play with a controller and use the regular configuration. You're always looking forward, and need to turn sharply if you want to look around. There is no "mouse look." The game doesn't have a separate camera control - both analogs were used for movement. Originally posted by □:I figured the PC version would be better because of mouse look, but apparently there is no mouse look.
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